Walkthrough (Minor Spoilers)


For those who need guidance in competing the game, a full walkthrough is provided below.

  • After typing the report, collect paper, then click on the printer.
  • Choose to answer or not answer the phone.
  • Open the cabinet and grab batteries.
  • Click on the Exit Door to make it disappear.
  • Cycle around the room until you see the abstract painting turn into a bunny painting. This will unlock the ability to switch perspectives.
  • Click on the toy bunny and place the batteries inside. A message will play, and the bunny will give you cabinet keys.
  • Switch back to the corporate office perspective. With the keys, you can now open the right side of the cabinet.
  • Switch to the kid’s perspective. The dresser drawer is open as it is the cabinet's counterpart, and contains a puzzle piece.
  • Go to the puzzle stand and put the puzzle piece inside. Now, you can switch to the spooky perspective by holding space.
  • The bookshelf has a pink journal that requires a code. The code is the time that is stuck on all the clocks: 113. Open the journal and grab the pink toy box key.
  • Switch to the kid’s perspective. With the key, you can open the toy box, which contains an award plaque for Mary Holloway.
  • Switch to the corporate office perspective. Place Mary Holloway’s award on the Employee of the Month board.
  • Still in the corporate office perspective, click on the door. You will get a package that contains an invitation and a remote.
  • Switch to the spooky perspective. With the remote, you can now turn on the TV.
  • From any perspective, open the door.
  • Congrats, you finished the game!

Get Held in Thirteen

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